<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PROBE GRAVITY Devlog - itch.io</title><link>https://office-canard.itch.io/probe-gravity</link><description>Bend gravity around planets and guide your probe home. 100 offline stages.</description><item><guid>https://office-canard.itch.io/probe-gravity/devlog/1563479/gravity-is-the-one-ally-i-couldnt-generate</guid><title>Gravity is the one ally I couldn&#039;t generate</title><link>https://office-canard.itch.io/probe-gravity/devlog/1563479/gravity-is-the-one-ally-i-couldnt-generate</link><pubDate>Sat, 27 Jun 2026 13:45:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MDc0NTcyLnBuZw==/400x224%23c/eRx6kj.png"/><p>I build endless games. Stages generated on the fly in JavaScript, no ceiling — that&#039;s been my whole way of working. PROBE GRAVITY is the one game where that broke. I had to place every stage by hand...</p>]]></description></item></channel></rss>