<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SEIZE Devlog - itch.io</title><link>https://office-canard.itch.io/seize</link><description>Othello with a twist and gimmick cells — endless, ever-escalating stages.</description><item><guid>https://office-canard.itch.io/seize/devlog/1559982/the-board-that-fights-back</guid><title>The board that fights back</title><link>https://office-canard.itch.io/seize/devlog/1559982/the-board-that-fights-back</link><pubDate>Sun, 21 Jun 2026 11:04:32 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTk4OTE4LmdpZg==/original/Vrzy1m.gif"/><p>SEIZE didn&#039;t start as a board game. It started as a horror novel. A while back I got obsessed with what AI could do as a storyteller, and I started building a horror game called Gyakkō — &quot;reversal...</p>]]></description></item></channel></rss>